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Porting Cocos2d to H5 and then to UWP

Introduction​

This document describes how to port a Cocos2d project to a UWP application after converting it to an H5 project.

For Cocos 2d development environment installation, please 【Refer to】

Converting Cocos2d to an H5 Project​

Convert to an H5 Project​

Assuming you want to build a project named helloH5 in the path D:/cocosHtml, run the Command Prompt as an administrator and execute cocos new helloH5 –l js –d D:/cocosHtml. The js parameter indicates the target language is JavaScript. After a successful build, the corresponding H5 files will be generated in the target path: image
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Running the H5 Project​

In the Command Prompt, navigate to the H5 project's path (D:/cocosHtml/helloH5) and execute cocos run –p web to run the local H5 project:

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The following interface will appear in the browser: image

Publishing the H5 Project​

To publish the H5 project, enter cocos compile –p web –m release in the Command Prompt. A Publish folder will be generated within the project path; publish the files contained inside. image

Converting H5 to UWP​

Publishing the H5 Project to a Web Server​

After publishing to the server, please provide the game's entry link address, for example: https://domain/index.html

Converting the H5 Project to a UWP Project​

Please refer to HTML5 Porting to UWP